![]() ![]() In the long run, creatures deal more damage than direct hit spells, so while your Red wizard will quickly zap through enemies, you'll be toast when fighting the last boss. ![]() in the beginning, Lightning bolts are extremely powerful since 2 or 3 may be sufficient to kill an enemy, but the last boss will simply laugh at your fixed-damage spells. ![]() That means some different strategies from the ones championship players are used to, which amounts to more variety and more interesting gameplay. And the final boss has ludicrous amounts of life. One thing that's interesting is that it does not follow standard MtG rules: both wizards do not start with 20 hit points each, it's more like ~5-7 in the beginning of the game, and then you earn more life as the game progresses. The AI was not spectacularly strong, but sufficient for having fun. Magic: The Gathering Shandalar (as I knew it back then, to avoid confusion with other Magic-related games) was not only a card-based game, but it had a lighweight "RPG" element to it, since you started with a minimal deck and had to battle other wizards and go to towns to buy cards, and to dungeons to find rare powerful cards. The name does not indicate it, but this is a demo only (like most classic games in the archive). ![]()
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